Minggu, 25 Desember 2011

Game reception and rating: Silent hill 2



Silent Hill 2 was positively received, selling over one million copies in the month of its release in North America, Japan and Europe, with the most units sold in North America.[71] Since then, Silent Hill 2 has also been re-released as a Greatest Hits game.[72]

Critical reaction to the game was generally favorable. Rating aggregation site Game Rankings shows an average rating of 85.77% for the PS2 version,[63] 82.40% for the Xbox version,[64] and 70.33% for the PC version.[65] Rating aggregation site Metacritic shows an average rating of 89 out of 100 for the PS2 version,[66] 84 out of 100 for the Xbox version,[67] and 70 out of 100 for the PC version.[61]

Reviews of the original PS2 game were mostly positive. While noting that the game "doesn't break any molds or revolutionize the survival-horror genre in any particular way", IGN commended the "strangely heartbreaking, even a tad depressing" story, "respectable, believable" voice acting, creepy monster designs, unsettling sound effects and the "stunning" graphics of the game.[8] IGN felt that while the general gameplay remained mostly unchanged from the first Silent Hill, it was improved by better camera angles and controls.[8] GameSpot described Silent Hill 2 as "a much prettier, somewhat smarter but less-compelling game than the original", praising the eerie monster designs, "impressive" graphics, audio and the more coherent but less compelling plot.[11] According to GameSpot, the "awkward writing" hurt the voice acting and the monsters were not as frightening as the ones in Silent Hill.[11] Ben Croshaw of The Escapist cites the game as a personal favorite, calling it "the benchmark for video game storytelling and atmosphere."[73]

Reactions to the Xbox port were also positive. GameSpot noted the PlayStation 2 and Xbox versions were mostly similar except for the Born from a Wish side-story found on the Xbox version, which it called "a commendable extra" that did not add much to the game or help to further elucidate the plot of Silent Hill 2.[68] The PC port was not as well-received. Reviewers criticized the bizarre camera angles,[62][70][69] "lifeless" voice acting,[10][70] "tedious" gameplay and combat,[10][62] difficulty in controlling the player character,[70] and the overall adaption.[62] Conversely, GameSpy found the PC port overall to be "[a] fantastic translation of Konami's stylish and scary survival-horror game".[70]

Silent Hill 2 appeared on several critics' lists for its story and use of metaphors, psychological horror, and taboo topics. It ranked 1st on X-Play's list of the "Scariest Games of All Time" in 2006.[74] IGN listed it as an Editor's Choice,[8] one of the five best horror video games created after 2000 in 2009,[75] and one of the twentieth greatest PlayStation 2 game of all time.[76] Additionally in 2010, IGN ranked it as 54th in its "Top 100 PS2 games".[77] In 2008, GamesRadar placed it on its list of the fifteen "Best Videogame Stories Ever", describing it as "a punishing tale not easily matched".[78] In 2009, Destructoid ranked it fifteenth in its list of the "Top 50 Videogames of the Decade", noting that it "is most memorable for its introduction of iconic video game character Pyramid Head".[79] That same year, Wired.com listed it as the eleventh most influential game of the decade for its emphasis on psychological horror and exploration of taboo topics such as incest and domestic abuse, rather than gore.[80]

Game reception and rating: Silent hill



Silent Hill received mainly positive reviews, gaining an 86/100 and 84.03 per cent aggregate at ratings sites Metacritic and GameRankings, respectively.[64][65] The game sold over two million copies,[30] which gained Silent Hill a place in the American PlayStation Greatest Hits budget releases.[66]

Silent Hill has been compared to the Resident Evil series of survival horror video games. Bobba Fatt of GamePro labeled Silent Hill a "shameless but slick Resident Evil clone".[6] Others felt that Silent Hill was Konami's answer to the Resident Evil series[7] in that, while they noted a similarity, Silent Hill utilized a different form of horror to induce fear, attempting to form a disturbing atmosphere for the player, in contrast to the visceral scares and action-oriented approach of Resident Evil.[5] Adding to the atmosphere was the audio, which was well-received; Billy Matjiunis of TVG described the ambient music as "engrossing";[67] a reviewer for Game Revolution also praised the audio, commenting that the sound and music "will set you on edge".[5] Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series,[6] was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.[6][5]

Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil. Fog and darkness were heavily used to disguise the limitations of the hardware.[4][6] Along with the grainy textures—also from hardware limitations[4][7]—most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of IGN described it as "adding to the atmosphere of dilapidation and decay".[7] In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".[7]

The game's popularity as the first in the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game,[68] while a 2005 article by GameSpy detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.[40] In 2005 the game was credited for moving the survival horror genre away from B movie horror elements to the psychological style seen in art house or Japanese horror films,[69] due to the game's emphasis on a disturbing atmosphere rather than visceral horror.[5]

Game reception and rating: PES 2012

Game reception and rating:Mass Effect 3

Game reception and rating:Mass Effect 2



Mass Effect 2 was released to universal critical acclaim. On its initial release, the game received perfect review scores from gaming publications such as Eurogamer,[77] Official Xbox Magazine UK,[84] TeamXbox,[85] and Hardcore Gamer Magazine.[86] As of April 14, 2011, the review aggregator website Metacritic ranks the Xbox 360 version as the 4th highest reviewed game of all time, with an average score of 96/100.[12] The PC and PS3 versions hold average scores of 94/100.[13][14] Reviews have praised multiple aspects of the game, particularly its improvement over the first Mass Effect. GamingExcellence reviewer Daniel Acaba wrote that Mass Effect 2 “improved from its predecessor in almost every aspect”[87] and Worth Playing called it “an improvement over the original in every way”.[88]

Gameplay in Mass Effect 2 was praised for its accessibility despite being a complex RPG. Eurogamer, in a review that gave the game a perfect score, proclaimed that BioWare had succeeded in “making it effortless to understand, play and enjoy on a constant basis, because it has done this in a manner that should prove utterly essential to veterans and newcomers alike”.[89] Other websites echoed these sentiments; for example, Games Radar (in-house) said Mass Effect 2 “strikes a perfect balance between intense shooter action and gut-wrenching drama”[90] and MEGamers called the combat “brilliant”.[90] However, some reviewers expressed disappointment with the gameplay, calling it “stripped-down” with a “dumbed-down feeling”.[91]

Graphics in Mass Effect 2 were lauded for their improvement over the first game. Level7.nu, which gave the game a perfect score, called Mass Effect 2 a milestone in game design.[92] They paid special attention to the lack of technical issues, and an improved graphics engine. GamePro was also impressed by the game's graphics, calling them "stunning" and praising their detail.[93]

IGN gave Mass Effect 2 a perfect score for sound, calling both its voice acting and music outstanding. Martin Sheen's performance was singled out for “steal[ing] the show”.[83] Gamespot was also complimentary of the dialogue and voice acting, calling the voice cast “tremendous”.[81]

Game reception and rating:Mass Effect



Xbox 360 reviews

Game Informer awarded Mass Effect a 9.75 out of 10, declaring it "the next big franchise for science fiction junkies to latch onto... a huge step forward for video games," and that it "rings in a new age of interactive storytelling." The key negative points of the review were the balancing issues and problematic AI of the combat system.[65] Official Xbox Magazine gave Mass Effect the sixth '10' in the magazine's history, raving, "Mass Effect is a great science-fiction novel in video game form. Meaning, it mixes the highest caliber of pure story with the decision making and raw action of the best games." The OXM reviewer also praised it saying "It's the best game I've ever played" and remarked that it had "The best story ever told in a videogame. Period."[66] Electronic Gaming Monthly awarded Mass Effect a Gold Award with scores of 9, 9.5, and 9, also citing that the negative points of the review were balance issues with the character classes, as well as a steep learning curve with the Mako IFV.[67] GameSpy and X-Play both gave it a 5 out of 5 and a special episode "Mass Effect takes interactive entertainment to breathtaking new heights and is wholeheartedly recommended. This is one of the best games of the year, and will undoubtedly be remembered as one of the greatest games ever made."[68] Shacknews praised, "While the core gameplay is nothing new — sometimes disappointingly so — Mass Effect represents a generational jump in storytelling artistry."[69] Slashdot's review also praised the storytelling, saying "[The] storyline Mass Effect will have you laughing, furious, and deeply saddened — in some cases all about the same character." GameTrailers gave Mass Effect a 9.6 out of 10, one of its highest reviews ever.[70] GameSpot reviewed the X360 version as "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential." It subsequently reviewed the PC version and gave it a higher score calling it "best choice for experiencing this excellent game."

IGN awarded the game a 9.4 of 10, and while saying it was "a new high mark for storytelling in games," it also pointed out a common criticism in most of the reviews for the game, that while "the RPG elements are outstanding," the "glitches, poor AI, and weak squad mechanics weigh the game down."[71] Eurogamer stated in its review, "Mass Effect is most definitely a great game with an awful lot going for it — but one that does not quite deserve unquestioning praise."[72] Awarding Mass Effect "The Best RPG of 2007," GamePro raves about the tremendous amount of depth to the game, from the character customization options to the world at large. The negative to the game they mention is that "the elevator rides are ridiculously long."[73] In October 2008 IGN declared Mass Effect the Best Xbox 360 game.[74]

According to updated figures from Microsoft, in the six weeks after the game was released, it had sold 1.6 million copies.[75]
[edit] Windows reviews

Early reviews of the Windows version by Ars Technica and PC Zone have hailed it as the "definitive" Mass Effect, and an outstanding port to the Windows platform. The game entered the US Windows game charts[citation needed] at number 3, beaten by two different versions of Age of Conan at 1 and 2. The first mainstream print magazine review of Mass Effect for Windows was from PC Zone, scoring 92%. PC Gamer US gave the game a 91%, despite stating that "inventory management is a nightmare".[76]

Game reception and rating: Dragon Age: Origins



Dragon Age: Origins received significant praise from many major videogame and media outlets upon its release:

While the game is considered to be virtually identical across all platforms, differences in user interface, graphical performance, and online content delivery have led the PC version to be reviewed slightly more favorably than the PlayStation 3 and Xbox 360 versions; Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively.[15][16][17]

Kevin VanOrd of GameSpot reviewed the PC, PlayStation 3, and Xbox 360 versions separately. The PC version was given a score of 9.5 out of 10, plus an 'Editor's Choice' award. The game was described as "that kind of game, so rich and involving that you are powerless to resist its wiles and whims, so touching and triumphant that your mind and heart will be moved... Few games are this ambitious, and even fewer can mold these ambitions into such a complete and entertaining experience. You might spend 50 or more hours on your first play-though, but there are so many paths to follow, so many details to uncover, and so many ways to customize your party that you'll want to play again as soon as you finish the first time."[94]

When comparing the console versions, the PlayStation 3 "features higher-quality textures than those on the Xbox 360, better color saturation, smoother facial animations, and shorter load times," although "minor visual hiccups, like corpses that disappear and reappear, are a bit more common on the PS3. The Playstation 3 version was given a 9.0/10 while the Xbox 360 version was given an 8.5/10. "[94]

Giant Bomb writer David Snider also reviewed all three versions of Dragon Age: Origins together and gave an overall rating of five stars out of five. The review favorably described the game as "a real throwback to the good old days of PC role-playing epics... While that means you could rightfully fault the game for not being especially innovative, it's this adherence to a classic style of gameplay that will ensure that it's welcomed by the legions of nostalgic RPG players that make up this genre's core audience."[95] Snider did remark that the game might be daunting or inaccessible to casual players due to the amount of in-game micromanaging that is required, especially on consoles, which he considered to have a more cumbersome interface.[95]

IGN's Jeff Haynes gave the PC version of Dragon Age: Origins a score of 90 out of 100 and characterized it as "one of those titles that can easily swallow up dozens of hours of play and keep you coming back for more... a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise."[96] While the review was mostly glowing, Haynes did note grievances, namely that the combat difficulty was scaled awkwardly, the graphics sometimes appeared dated, and the plot was repetitive of Bioware's other games.[97]

1UP.com editor, Jason Wilson, gave the PC version of the game an 'A' rating, and surmised that "while the story may not be completely original, it's told in a way that enthralls and enchants the player. It's the best RPG of the year -- and maybe the best of the HD era."[98] Wilson briefly compared the PC release to the PlayStation 3 release, and said that combat on the console controller was comparably "hamstrung" and felt "stripped down".[98]
Example of Dragon combat.

GamePro editor Will Herring awarded Dragon Age: Origins 5 out of 5 stars, writing that it was "a spectacular experience from beginning to end, and with an enormous amount of choices to make, cities to visit, dungeons to crawl, NPCs to interact with, treasure to find, quests to complete and crafts to master. I feel pretty confident in saying that Dragon Age: Origins is, without a doubt, one of the most enjoyable and immersive RPG experiences I've had since my Infinity Engine days."[99] Herring also noted differences between the PC and console releases, but considered them to be minor.[99]

The New York Times writer Seth Schiesel wrote a positive review of the PC version of Dragon Age: Origins, favorably comparing its scope to another popular RPG, Elder Scrolls IV: Oblivion; but he added that Dragon Age: Origins provided a more engaging experience.[100]

PC Gamer UK, which awarded Dragon Age: Origins a 94%, declared it the "RPG of the decade".[91]

Official Xbox Magazine rated the Xbox 360 version of Dragon Age: Origins with a score of 9.0, listing the combat interface as a plus, while criticizing the amount of story choices available to the player as being potentially overwhelming.[101]

Michael Lafferty of GameZone rated Dragon Age: Origins at 9.9/10 for the PC, stating, "The development team has done a sterling job of creating emotional content within the game’s atmosphere." The 360 version, on the other hand, received a 9.0/10.

Game reception and rating: Dragon Age 2



Dragon Age II has received generally positive reviews, holding a Metacritic score of 82/100 (PC version). However, even Critic reviews have been less positive than its predecessor, which holds a Metacritic score of 91/100 (PC version). David Radd from 'Industrygamers' noted that "Dragon Age II has had the most mixed critical reception for a full-retail BioWare product perhaps ever (assuming Sonic Chronicles: The Dark Brotherhood is not counted)."[48]

PC Gamer UK magazine highly praised Dragon Age II mentioning the improved combat system, dialogue wheel, skill-trees, and solid storytelling as its strong points. The game earned their "Editor's Choice" award and was stated to be, "The best RPG of this decade? Nine more years will tell, but for now, yes."[45] Official Xbox Magazine gave the game a 9 out of 10 mentioning that although it was slightly altered from its predecessor, the game "offers some of the deepest, nerdiest, most worthwhile 40 to 60 hours you'll ever love losing sleep over."[44] Game Trailers gave the game high marks and stated, "Though it doesn't hold a candle to its predecessor when it comes to sheer breadth, Dragon Age II has quite a bit more soul" and that it had "some of the most gratifying RPG combat we've played in a long time."[42]

Not all of the reviewers have praised the changes however. VideoGamer said the game "never progresses beyond the identity issues it had with Origins", criticized the lack of noticeable characters, small area of setting, while adding "simplification of combat doesn't work in the game's favour".[46] Game Informer gave the PC version of the game a score of 7.75 and the console versions an 8.25, criticizing the poorly designed combat system, stating "On all platforms, Dragon Age II caters to an audience that didn’t connect with Origins, while alienating those who did" and "improving the polish doesn’t do much good when the basics still need work".[37]

Eurogamer settled for saying the game is "never quite as great as it could be" but also conclude that it is still a "Satisfying epic", awarding it 8/10[49] while Gamespot noted that the game suffered from "unnecessary simplification and unfocused storytelling" but still left a strong impression.[50] RPG Site awarded the game 80%, arguing that "the discussion about Dragon Age II doesn't need to be 'is it good?' - It is - but needs to be 'is this what fans wanted from a sequel to Dragon Age: Origins?'", suggesting that is where some of the fan animosity towards the title may arise from.[51]

Dragon Age II's lead designer, Mike Laidlaw, in an interview with GameSpot, addressed the fans' concerns toward the changes in Dragon Age II by stating that BioWare will "[despite Dragon Age's players' criticisms] continue to tune and capitalize on that 'fusion' between the Origins experience and Dragon Age II". Additionally, he also noted that a return to the RPG style of Dragon Age: Origins is unlikely, proclaiming "The big key is to not adjust 180 degrees again, because we've done this."[52]

One million copies of Dragon Age II were sold within two weeks of the launch, faster than Dragon Age: Origins.[53] Within two months of the launch, the game sold-in "over two million copies", meaning that over two million copies have been distributed to retailers. The sales rate of the game has been decreasing fast since its release, selling in later weeks less than what Origins sold in the same numbers of weeks after launch.

In June 2011, in an interview with GameRant.com titled "Fans ‘Were Not Pleased’ with ‘Dragon Age 2′ Says EA", EA Games Label President Frank Gibeau acknowledged the fans' disappointment over the direction Dragon Age 2 took, and proclaimed: "As we think about where we take the franchise next, we’re going to take that into consideration and really engage them”[1].

Game reception and rating: The Elder Scrolls V: Skyrim



The Elder Scrolls V: Skyrim received universal acclaim from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 95.09% and 96/100,[64][67] the PC version 94.89% and 94/100,[65][68] and the PlayStation 3 version 87.60% and 92/100.[66][69]

IGN gave the game a rating of 9.5 out of 10, stating "It's a mesmerizing game that draws you into a finely crafted fictional space packed with content that consistently surprises... playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced."[80] The Guardian gave the game 5 stars (out of 5), stating "The reason for this is that Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing."[87]

Destructoid gave the game a 10/10 citing that "The Elder Scrolls V: Skyrim is every single reason to love a Western role-playing game, condensed into a single comprehensive experience with nothing lost in the conversion process."[83] Wired.com also gave a perfect score of 10 out of 10, writing "The game's greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim's world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren’t worth experiencing."[82] Edge gave Skyrim a rating of 9 out of 10, saying that "in the instance of breathless excitement, triumph or discovery, you invest completely in its world." GameSpot also rated it 9 out of 10, adding that "Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it."[72] Joystiq gave a perfect score of 5 out of 5 citing, "This is the deepest, loveliest world ever created for a single player to explore."[84] AtomicGamer gave a review score of 10/10 saying "While other games this year have delivered tighter storylines and intense multiplayer action, nothing satisfies my gaming needs quite like Bethesda's core studio of developers can."[96] A review score of 5 out of 5 was given by GiantBomb.[85] Skyrim was named the best game of 2011 by several publications.[97][98]

The PC version received similar praise, but the user interface was heavily criticized as being designed for console controllers as opposed to the traditional keyboard and mouse setup.[99][100] Official PlayStation Magazine (UK) gave the PlayStation 3 version a 7/10, praising the game but criticizing the technical issues and feeling that the game was in an unfinished state.[101]Gamepro also gave the game a perfect score of 10 out of 10 citing that "Like every other game in the series, Skyrim is going to eat hundreds of hours of my gaming time over the next few years. It has that sense of wonder that makes he Elder Scrolls games so great, and with the changes to skills, the Shouts, and dual-wielding, I think any gamer is going to have a lot of fun with Skyrim (and its eventual expansions) as well.Japanese magazine Famitsu gave Skyrim a score of 40/40, making it the first western video game to receive a perfect rating from them.[75] More “Skyrim” praises include being crowned “game of the year” by an array of outlets including the Spike TV 2011 Video Game Awards.“We are gratified that Skyrim continues to garner high review scores and accolades around the world,” Zenimax chief executive Robert Altman said in a release.“We are most grateful to our fans for their support and enthusiasm for the game, and their love of the hundreds of hours of game play it offers.”“The Elder Scrolls V: Skyrim” puts players in a boundless world complete with death-dealing dragons, Nordic gods, and foreboding prophecy.The latest installment in the popular Elder Scrolls series is being hailed by critics as a standout game amid an army of must-play titles launching for the year-end holiday season.Skyrim was crafted by game designers who produced open-world post-apocalyptic shooter “Fallout 3,” so players are welcomed into an expansive mountainous kingdom that they are free to explore at their peril.Innovative software perpetually generates missions such as saving villagers and righting wrongs, meaning that the game is technically endless even if players complete the main story campaign.“Skyrim is the fastest selling title in Steam’s history” said Jason Holtman, director of business development at Valve Corporation, which operates the popular Steam digital media distribution platform launched in 2003. “Bethesda’s commitment to and understanding of the PC as a gaming platform shows in the great review scores, spectacular launch, and continued high player numbers that Skyrim has received.”
[edit] Sales

Within the first two days of its release, Skyrim had sold over 3.4 million copies. Bethesda Softworks, which is owned by US-based Zenimax Media Inc., has anounced that it has shipped 10 million copies of “Skyrim” since its launch on November 11. Skyrim is now the fastest-selling game of all time on streaming website Steam. Bethesda's fantasy epic outsold its rivals by three to one in the US, according to Valve for steam sales.This is said to equate to retail sales of roughly $650 million (£418 million), with "large" re-stock orders coming from many leading retailers across the globe.

Game reception and rating: Super Mario Galaxy



Super Mario Galaxy has received universal commercial and critical success. By May 2010, Nintendo had sold 8.84 million copies of Super Mario Galaxy worldwide.[55] It is the third best-selling non-bundled Wii game and the seventh best-selling Nintendo-published game for the Wii; the four best-selling Wii games, Wii Sports, Wii Play, Wii Fit, and Mario Kart Wii,[55] were bundled with the console or an accessory. As of July 9, 2008, the game has sold 912,746 copies in Japan, according to Famitsu.[56][57] According to the NPD Group, since the launch of the Wii, Super Mario Galaxy has become the third best-selling video game in Canada as of April 1, 2008.[58]

Super Mario Galaxy is the second highest-rated game of all time on the review aggregator website TopTenReviews,[3] as well as the second highest of all time on review aggregator website GameRankings.[59] Nintendo Power voted in its August 2008 issue that Super Mario Galaxy was the best game for the Wii; it was also the only Mario game to get a top spot on the list, as well as the only game to be unanimously voted for the top position. NTSC-uk said that Super Mario Galaxy "will influence gaming perceptions, sure to replenish any lost passion".[60] GamePro stated that the title "raises the bar in terms of what can be achieved on the Wii."[44] IGN called Super Mario Galaxy "Wii's best game, and an absolute must-own experience", and "one of the greatest platformers ever played."[7] GameSpot praised its gameplay and level design stating: "if ever there were a must-own Wii game, Super Mario Galaxy is it."[46] Game Revolution noted the variety of gameplay, reliable camera angles and easy to use controls.[45] As of May 2010, the game has sold over 8 million copies worldwide, ranking #8 on the best-selling Wii games list.

Reviewers have expressed minor complaints with certain aspects of the game. GameSpot editor Alex Navarro found one of the powerups, the spring suit, difficult to control at times.[46] Matt Casamassina of IGN noted that the auto-camera "works well most of the time", but occasionally "stumbles".

Towards the end of 2007, Super Mario Galaxy was named Game of the Year by IGN, GameSpot, Nintendo Power, GameTrailers, Edge and Yahoo! Games. On February 7, 2008, the game received the "Adventure Game of the Year" award from the Academy of Interactive Arts & Sciences at the Interactive Achievement Awards.[61] The game placed third in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[62] On March 10, 2009, the game won the "Game of the Year" award at the 5th British Academy Video Games Awards.[63] Guinness World Records ranked Super Mario Galaxy 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.[64] On November 26, 2009, Super Mario Galaxy was named the number one Wii game by IGN.[65] Super Mario Galaxy was also named the Nintendo game of the decade (2000–2009) by both Nintendo Power [66] and Official Nintendo Magazine.

Game reception and rating: Grand Theft Auto IV


Grand Theft Auto IV has received universal acclaim from video game critics and is one of the highest reviewed games of all time. The review aggregators GameRatio and TopTenReviews rank Grand Theft Auto IV as the best scoring game ever reviewed.[135] Grand Theft Auto IV is the tied second highest-rated game according to Metacritic and fourth on Gamerankings. Ahead of its worldwide release, most publications were not sent copies of the game. Instead, reviewers had to play the game on Rockstar premises or in booked hotel rooms.[136][137]

The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."[133] PlayStation Official Magazine (UK) also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits."[38] Xbox World 360 gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more."[138] GameSpot gave the game a perfect 10,[126][139] making it the first game since 2001 that GameSpot had rated perfect. The review called the game "compelling", with a "plethora of online multiplayer features" and stated that GTA IV is "undoubtedly the best Grand Theft Auto yet."[126]

Hilary Goldstein of IGN gave the game a 10/10 score, with the game earning 10/10 in each individual category: presentation, sound, graphics, gameplay, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward as Grand Theft Auto III, albeit in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect". Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score."[131]

The British newspaper Daily Star gave it a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era."[140] The New York Times wrote a favourable review as well, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun."[34] The film magazine Empire gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".[141]

Despite the almost unanimous praise given to GTA IV, the game has received some criticism, particularly its Windows port.[142] A review in Ars Technica states that the game "...[is] not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from San Andreas is surprising: there are fewer vehicles, weapons, and story missions, less character customisation, and even the size of the city itself is smaller."[143] GameSpot noted that there are occasional problems with friendly AI and avoiding the police being "a little too easy."[126] There were some minor complaints with the game's cover system, which reviewers noted, stumbled in box-filled environments and the stickiness of cover points being an issue.[121][131][133] The occasional presence of noticeable pop-in was also criticized.[117][121][133]

In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[144]
[edit] Commercial success

Shares of Take-Two Interactive gained 3.4% amid positive reviews before the game's launch.[145] Scott Hillis of Reuters said first week sales of the game were expected to reach $400 million.[145] Some observers suggested that GTA IV's success could dampen the box office for the 2 May 2008 release of Iron Man, setting a precedent where movie studios will begin browsing video game release dates to check for conflicts.[146] Matt Richtel of The New York Times said the game's release was "expected to be one of the biggest video game debuts ever" and said 5 million copies of the game were expected to be sold in the first two weeks.[147] Analyst Michael Pachter predicted the game would sell 11 to 13 million units by the end of 2008. Pachter also expected Grand Theft Auto IV to represent 3.2% of all U.S. and European software sales for 2008 and for lifetime sales of the game to reach 16 to 19 million.[148] Analyst Evan Wilson predicted that Grand Theft Auto IV would have opening week sales of $550 million.[148]
Sales of Grand Theft Auto IV
Date Volume Ref
29 April 2008 3,600,000 [149]
7 May 2008 6,000,000
31 May 2008 8,500,000 [150]
16 August 2008 10,000,000 [151]
31 January 2009 13,000,000 [152]
3 March 2010 15,000,000 [153]
8 June 2010 17,000,000 [154]
19 February 2011 20,000,000 [155]
14 September 2011 22,000,000 [12]

Upon release, Grand Theft Auto IV claimed two entertainment industry sales records, posting the best single-day and seven-day sales totals for a video game.[156] The game sold more than 3.6 million copies on its first day of availability, while also selling 6 million copies in the first week of availability (garnering $500 million in sales).[157][158] In the United Kingdom, the game sold 631,000 copies on its first day of release,[159][160] making it the fastest-selling game in a 24 hour period within that region, according to Chart-Track.[161] The previous record holder in the UK, Grand Theft Auto: San Andreas, sold 501,000 copies within 24 hours.[160][161][162] During the first five days of availability, the title sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation 3 in the United States, according to the NPD Group;[163] in the United Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 version sold 413,000, according to Chart-Track.[160][164] The Xbox 360 and PlayStation 3 versions of Grand Theft Auto IV are the fifth and eighth best-selling games of 2008 in the United States respectively. The Xbox 360 version sold in excess of 3.29 million, while the PlayStation 3 version sold in excess of 1.89 million for a combined 5.18 million copies in 2008 in the region.[165] GameStop and EB Games reported that the game led in sales the first week after its release, noting that its stores in Puerto Rico led all districts in pre-release reservations and sales 48 hours after its release.[166]

On 13 May 2008, Grand Theft Auto IV broke the Guinness World Records for "Highest grossing video game in 24 hours" and "Highest Revenue Generated by an Entertainment Product in 24 Hours". It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue. For first day sales it also broke the record of "Fastest-selling video game in 24 hours", previously held by Halo 3 at $170 million,[167] however, its record was broken in November 2009 by Call of Duty: Modern Warfare 2.

As of 31 May 2008, the title has sold over 11 million copies to retailers and 8.5 million have been sold through to consumers, according to Take-Two Interactive.[168] According to the NPD Group and GfK Chart-Track, the game has sold 4.711 million units in the US and 1.582 million in the UK, for a total of 6.293 million units as of 1 August 2008.[169] As of 16 August 2008, the title has sold over 10 million copies through to consumers, according to Take-Two Interactive.[170] In its first four days of availability in Japan, the title sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to Media Create.[171]

Sales for the Windows version of the game were considerably less successful. According to NPD Group the game debuted at #7 of their weekly top ten.[172] One week later, the game disappeared completely from the top ten published by NPD Group.[173][174]

On 3 March 2010, Take-Two Games announced that Grand Theft Auto IV has sold 15 million units globally.[175] On 9 June 2010, Take-Two announced that Grand Theft Auto IV had sold over 17 million copies.[176] On 10 March 2011, Take-Two announced that Grand Theft Auto IV had sold over 20 million copies and Grand Theft Auto series has now sold over 100 million copies.[177] As of September 2011, the game had sold over 22 million copies.[12]

Game reception and rating: Uncharted 2: Among Thieves



Uncharted 2 received universal critical acclaim, receiving numerous "Game of the Year" awards. The first publication to review Uncharted 2 was the French edition of PSM3. In their review, they called the game "Long, visually stunning, deep and explosive, Uncharted 2 combines all the qualities you can find in a videogame, and more! A new milestone has been reached in the videogame history." The magazine awarded the game its first ever, 21/20.[60] PlayStation: The Official Magazine awarded the game a perfect score. In their review, they stated, "Forget Game of The Year. This is one of the greatest games of all time!".[57] The UK edition of the magazine also gave the game a perfect score,[58] and Uncharted 2 was later awarded "Game of the Year 2009" by the magazine.[citation needed]. Later, readers of the same magazine voted it the greatest PlayStation title ever released.[61]

Several mainstream press reviews praised the game, particularly for its graphics and cinematic quality. Hiawatha Bray, of The Boston Globe, said

...no video game has ever done a better job of capturing the style and rhythm of the movies. The action sequences in Uncharted 2 look as if they were shot by a team of cinematographers, then edited into a coherent and thrilling narrative. The game’s storyline is trite, but a first-rate cast of voice-over actors carry it off with flair.[62]

The Los Angeles Times review suggested the game would "fit better on a big screen in some multiplex", and also added that "Uncharted 2 is ridiculously immersive, so much so that you forget you are controlling the actions of treasure hunter Nathan Drake ... everything is done right."[63] In a review for The New York Times, Seth Schiesel described it as "perhaps the best-looking game on any system, and no game yet has provided a more genuinely cinematic entertainment experience."[64]

The game has a GameRankings score of 96.41% and a GameStats score of 9.6/10.[43][65] The game also received a Metacritic score of 96 out of 100,[44] making it the most critically acclaimed game of 2009.[9] IGN gave the game a 9.5 out of 10, praising its "stunning visuals" and saying "Uncharted 2: Among Thieves is fantastic", and calling the multiplayer mode "one of the best multiplayer experiences that you'll find in any game around ... it almost feels like Naughty Dog has given us an extra game for free."[56]

Nevertheless, the game was criticised for some negative issues, such as lapses in the control system. The New York Times noted that "...its finicky controls can frustrate at times."[64] Tom Bramwell of Eurogamer found, "There are ... a few occasions where the platforming lets you down ... despite the feeling you were jumping in the right direction."[48] IGN described certain repetitive gunfight sequences as "a little aggravating" and complained about the "very linear" climbing sections, yet calling it a forced complaint.[56]

The game was placed 19th in Dengeki online's reader poll of the best games of 2009, making it the only western game in the list.

Game reception and rating: Super Mario Galaxy 2



Super Mario Galaxy 2 received universal acclaim from major video game critics with numerous reviews praising the game for its creativity and technical improvements over the original. It has an average critic score of 97.12% at GameRankings and 97/100 at Metacritic, making it one of the highest rated games on the sites.[35][36]

Tom McShea from GameSpot called it a "new standard for platformers", giving it a perfect 10, making it the seventh game in the site's history to earn that score.[41] Other perfect scores came from Edge, stating "this isn't a game that redefines the genre: this is one that rolls it up and locks it away",[38] and IGN's Craig Harris, who felt that the game "perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start".[43] IGN later placed Super Mario Galaxy 2 4th on their "Top Modern Games" list.[47] The Escapist editor Susan Arendt echoed this view by stating it "doesn't tinker with the established formula very much, but we didn't really want it to",[48] while GameTrailers commented that "there's something tremendous for just about everyone and games that we can truly recommend to almost everyone are rare".[7]

Giant Bomb's Ryan Davis particularly praised the improved level designs, commenting that the designers were "bolder" and "more willing to take some weird risks with the planetoids and abstract platforming that set the tone in the original Galaxy",[49] while Chris Kohler from Wired commented that the level concepts alone "could be made into full games on their own".[50] Additionally 1UP.com's Justin Haywald noted the expanded soundtrack as "sweeping".[37] GamesRadar praised the graphics, saying that despite the Wii's technical limitations, Galaxy 2 "understands how to get the most out of aging technology that nearly all graphical flaws are smoothed over or covered up, leaving you with Wii's best-looking title to date".[35] X-Play editor Andrew Pfister awarded Super Mario Galaxy 2 a 5/5, calling it "the culmination of 20 years of Mario gaming into one fantastically-designed and creative platformer".[51]

Despite this praise, some critics raised complaints over increased difficulty and the game's similarity to the original Super Mario Galaxy. Chris Scullion from Official Nintendo Magazine called it the "new best game on Wii", but said it lacked the original's impact (though they admitted the extreme difficulty of this, due to the quality of the original).[44] Game Informer editor Matt Helgeson was concerned with some of the challenges being potentially "frustrating",[52] particularly towards the end of the game;[53] similarly, Ben PeeLee from GamePro remarked that the "increased difficulty and high proficiency requirement may turn new fans off".[40] However, Worthplaying editor Chris DeAngelus said "perhaps most positively of all, there are very few sequences where death will feel like a result of bad design instead of player error, which helps keep the frustration down".[54]

Game reception and rating: Batman arkham city



Batman: Arkham City received universal acclaim by critics and, as of October 29, is the best-reviewed game of 2011 according to review aggregator Metacritic.[44] Metacritic provides an average score of 96 out of 100 for the PS3 version, based on 37 reviews, and 94 out of 100 for the Xbox 360 version, based on 80 reviews.[90][91] Fellow aggregator GameRankings provides an average score of 96.1% for the PS3 version, based on 29 reviews, and 94.1% for the Xbox 360 version, based on 53 reviews.[87][88] Metacritic provides an avarage score of 91 out of 100 for the PC version, based on 13 reviews, and GameRankings provides an average score of 90.56% for the PC version, based on 6 reviews.[92][89]

The Australian Official PlayStation Magazine awarded a perfect score of 10 stating that the game "is not only the best superhero game ever made, it's one of the best games ever made... it brings the caped crusader's world to life better than any comic, movie or television show before it.".[105] Game Informer also gave a perfect 10 score, labeling it ""the best licensed video game ever made" and stating "Arkham City not only lives up to the standards set by Arkham Asylum, it bests its predecessor."[96] Play3 (Germany) awarded a score of 92%, calling it "the best superhero game ever made".[106] Games Master awarded a score of 97%, calling it "one of the greatest games ever conceived."[107] Joystiq awarded it 4.5 out of 5, crediting the developers for "breathing life into a staggeringly beautiful world; one which hums not only with opportunity, but ambition", but criticized the dialog as clichéd.[104] Eurogamer awarded a score of 9 out of 10, lamenting that it lacks the same "surprise" as its predecessor, but praising the detailed world, the wide cast, and the variety of activities and missions.[95]

Game reception and rating: COD MW 3



Modern Warfare 3 has received generally positive reviews from critics, currently holding aggregated scores of 88% for the Xbox 360 version, 88% for the PS3 version, 80% for the PC version, and 71% for the Wii version on Metacritic.[85][86][87][88]

The Daily Telegraph gave the game's Xbox 360 version 5 stars out of 5, stating, "The series has always been renowned for elements like the excellent sound design, the gloss, polish and compulsion of its gameplay, but with Modern Warfare 3, Infinity Ward and Sledgehammer Games have created a game that not only lives up to the brand hype but exceeds it. A game where the mass appeal is justified, and the expectations are met."[95]

IGN gave the game's Xbox 360 version a 9.0 out of 10.0, pointing out that the game offers "great multiplayer, [a] fun campaign, tons of content, but [also] a forgettable story."[93]

GameSpot qualifies the game, stating that "the series' signature thrills have lost some of their luster. Modern Warfare 3 iterates rather than innovates, so the fun you have is familiar" but concludes its review by affirming that, "Fortunately, [the game is] also utterly engrossing and immensely satisfying, giving fans another reason to rejoice in this busy shooter season."[91].

The Wii version of the game has not gotten as positive reviews. IGN rated the game a 4.5 out of 10, blaming the lacking graphics and poor friend code system for bringing it down.[98]

Game reception and rating: Battlefield 3



Battlefield 3 has received mostly positive reviews. IGN gave Battlefield 3 a score of 9.0 out of 10.0 for all platforms,[87][88] and praised the graphics and multiplayer game. Even though it criticized the single-player campaign story, and the occasional glitches of the game engine, it still gave the game a mostly positive review, "Regardless of the narrative missteps or the occasional glitches, Battlefield 3 offers an unforgettable, world-class multiplayer suite that's sure to excite shooter fans."

Joystiq awarded the game 4.5 out of 5 stars, stating that the campaign was "tactically linear" and that the A.I. within the game were "murderously un-fun to fight". Complaints were also made of the multiplayer aspect, stating that destruction was less than expected: "It's not Bad Company 2, and levels won't start out intact and end looking like the surface of the moon the way they often did in that game." They did, however, praise the multiplayer experience as "unmatched", stating that this should be the sole reason to buy the game.

Gamespot gave Battlefield 3 a score of 8.5 out of 10 across all platforms. They praised the deep multiplayer mode, great variety of vehicles, many well-designed environments, and a great reward system for team play; however, they criticized the campaign for being "dull and disappointing" and using a "familiar formula". The cooperative mode was viewed favorably; the only criticism on the cooperative missions was that "there aren't more of them to keep you busy".

Official Xbox Magazine gave the game 9 out of 10, commending the game for its multiplayer mode, but criticizing the solo campaign. Similarly, Official Xbox Magazine (UK) gave the game 8 out of 10, applauding its multiplayer gaming and calling it "The most expansive, refined Battlefield multiplayer yet" while also criticizing the single-player experience.

Java GUI Programming Tips: Create a simple JFrame

For you the beginner of java gui programmer, here i present you how to create a very simple JFrame that can be used as your gui program!

Now the step is:
1. Create a void main class named what ever you want
2. Extends that class with JFrame class
3. Create that class constructor and write the "super" constructor as it will determine your JFrame.... :D
4. Now in the public void main, you want to create the object of your class
5. Now use your object to determine the attributes of your JFrame, such as size, make it unresizable make it univisible and so on

For a better understanding just copy and paste this into your java IDE and see what happened! :D

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class mains extends JFrame{

public mains(){
super("JFrame");
}

public static void main(String []args){
mains ob=new mains();
ob.setResizable(true);
ob.setSize(900,700);
ob.setVisible(true);
ob.setLocationRelativeTo(null);
ob.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

Java GUI Programming Tips: Create your own WORD SEARCH PUZZLE GAME!!!

A really good puzzle, everybody knows it, now you can use this piece of puzzle coding and add it into your java game! Try it ! It is really worth it!

This coding is 100 percent made by me! :D
Here is only one class available named "mains" class...
import javax.swing.*;

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.io.*;

import sun.audio.*;
public class mains extends JFrame{

static boolean unclickable[]=new boolean[300];
static Font font=new Font("Arial",Font.ITALIC,15);
static Font font2=new Font("Arial",Font.PLAIN,20);
static JPanel wordpanel,solutionpanel;
static JLabel solutionlabel[]=new JLabel[40];
static JButton button[]=new JButton[300];
static String solution[]={"a","DOG","MOUSE","PIG","BOAR","ROOSTER","MONKEY","RATS","GIRRAFE","ELEPHANT"};
static String trysolution="",trysolutiondummy;
static boolean hasfirstclick=false;
static int getclicked,tempfirstclick;
static int b,c,d;
static String strings=
"aWZRIBBIMBWFUPUGPZZLKUDYOKHZHBDSJADFNLSAUOYSMPPOYRQMJZR" +
"LSIQVZXYMHDHNUOAOEXLETJXKKTQIECNIZGOVNWQJDZNSFKBCICSAICQYDTC" +
"EANRPOZOHLEABENRZRAZUUTVKWIQRZOZLRHSKONHEVTHQOBDFIEAOGQYLGRFSCHEQGMDHIBNERATSCGOUQOYGCSOXMEDFIGHDGFFELTPNRFNPGH";
int a;
public mains(){
super("Words Search by Yapriady");
Container content=getContentPane();
InputStream stream=null;


char chars[]=strings.toCharArray();
wordpanel=new JPanel();solutionpanel=new JPanel();solutionpanel.setLayout(new GridLayout(16,1));
wordpanel.setLayout(new GridLayout(15,15));
handler handlerob=new handler();
for(a=1;a<=225;a++){ button[a]=new JButton(); button[a].setFont(font2); unclickable[a]=false; wordpanel.add(button[a]); button[a].setBackground(Color.RED); button[a].setForeground(Color.WHITE); button[a].setText(Character.toString(chars[a])); button[a].setActionCommand(Integer.toString(a)); button[a].addActionListener(handlerob); } for(a=1;a<=8;a++){ solutionlabel[a]=new JLabel(); solutionlabel[a].setText(solution[a]); solutionpanel.add(solutionlabel[a]); } content.add("Center",wordpanel); content.add("East",solutionpanel); } public static class handler implements ActionListener{ public synchronized void actionPerformed(ActionEvent e) { getclicked=Integer.parseInt(e.getActionCommand()); while(!unclickable[getclicked]){ if(!hasfirstclick){ button[getclicked].setBackground(Color.BLACK); button[getclicked].setForeground(Color.WHITE); hasfirstclick=true;tempfirstclick=getclicked;break; } if(hasfirstclick){ trysolution=""; if(Math.abs((getclicked-tempfirstclick))%16==0){ if(getclicked>tempfirstclick){
for(b=tempfirstclick;b<=getclicked;b+=16){ button[b].setBackground(Color.BLACK); button[b].setForeground(Color.WHITE); trysolution=trysolution+button[b].getText(); } for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=16){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=16){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } if(getclicked=getclicked;b-=16){
button[b].setBackground(Color.BLACK);
button[b].setForeground(Color.WHITE);
trysolution=trysolution+button[b].getText();

}
for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=16){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=16){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } hasfirstclick=false; break; } else if(Math.abs((getclicked-tempfirstclick))%14==0){ if(getclicked>tempfirstclick){
for(b=tempfirstclick;b<=getclicked;b+=14){ button[b].setBackground(Color.BLACK); button[b].setForeground(Color.WHITE); trysolution=trysolution+button[b].getText(); } for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=14){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=14){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } else if(getclicked=getclicked;b-=14){
button[b].setBackground(Color.BLACK);
button[b].setForeground(Color.WHITE);
trysolution=trysolution+button[b].getText();
}
for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=14){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=14){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } hasfirstclick=false; break; } else if(Math.abs((getclicked-tempfirstclick))%15==0){ if(getclicked>tempfirstclick){
for(b=tempfirstclick;b<=getclicked;b+=15){ button[b].setBackground(Color.BLACK); button[b].setForeground(Color.WHITE); trysolution=trysolution+button[b].getText(); } for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=15){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d+=15){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } if(getclicked=getclicked;b-=15){
button[b].setBackground(Color.BLACK);
button[b].setForeground(Color.WHITE);
trysolution=trysolution+button[b].getText();
}
for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=15){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d+=15){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } hasfirstclick=false; break; } else if(Math.abs((getclicked-tempfirstclick))<14){ if(getclicked>tempfirstclick){
for(b=tempfirstclick;b<=getclicked;b++){ button[b].setBackground(Color.BLACK); button[b].setForeground(Color.WHITE); trysolution=trysolution+button[b].getText(); } for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d++){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=tempfirstclick;d<=getclicked;d++){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } if(getclicked=getclicked;b--){
button[b].setBackground(Color.BLACK);
button[b].setForeground(Color.WHITE);
trysolution=trysolution+button[b].getText();
}
for(c=1;c<=8;c++){ if(trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d++){ unclickable[d]=true; button[d].setBackground(Color.BLACK); button[d].setForeground(Color.WHITE); } solutionlabel[c].setFont(font); break; } else if(!trysolution.equals(solution[c])){ for(d=getclicked;d<=tempfirstclick;d++){ if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} } } } } hasfirstclick=false; break; } for(d=1;d<=225;d++){ Boolean.toString(unclickable[d]); if(!unclickable[d]){ button[d].setBackground(Color.RED); button[d].setForeground(Color.WHITE); } else{} }hasfirstclick=false; break; }//endifhasfirstclick } } } public static void main(String []args){ mains ob=new mains(); ob.setResizable(true); ob.setSize(900,700); ob.setVisible(true); ob.setLocationRelativeTo(null); ob.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

Java GUI Programming Tips: Create extension file filter for JFileChooser

This tips is really useful if you just want to use your specified file extension, such example is your own created file extension.

Lets apply it to JFileChooser!

1. FileNameExtensionFilter filter=new FileNameExtensionFilter("My File Extension",".myf");

This is a class from java that is used to filter only specified extension of file, the "My File Extension" is the abbreviation of your extension, meanwhile ".myf" is your extension

2.myJFileChooser.addChoosableFileFilter(filter);

myJFileChooser is your own JFileChooser Object

Java GUI Programming Tips: Create your own mouse cursor icon

As many people wonder how they change their cursor into an elegant icon and shape, I m gonna tell you the secret to do that, this is really important as you need an attraction into your GUI Program user!

Well direct to point what you have to do is:

1. First use Toolkit class to create cursor icon that is:
Cursor myCursor=Toolkit.getDefaultToolkit().createCustomC ursor(myIcon,new Point(0,0),"myCursor");
myIcon = ImageIcon object, Point(0,0) as location of your drawn Icon that is in point of your mouse

2. Than set your icon of mouse (here i use JFrame as GUI window)
myJFrame.setCursor(myCursor);

Sabtu, 24 Desember 2011

Real Steel


In 2020, humans have been replaced by robots in boxing. Charlie Kenton (Hugh Jackman) is a former boxer who owns such a robot, Ambush, competing in unsanctioned matches and in exhibitions with it. At a rural fair, Ambush is destroyed by Black Thunder, a bull belonging to promoter Ricky (Kevin Durand). Having made a bet that Ambush would win, Charlie now owes Ricky $20,000, which he doesn't pay before leaving.

Charlie is informed his ex-girlfriend has died, and that he must attend a hearing to decide the fate of his preteen son Max (Dakota Goyo). Max's wealthy aunt Debra (Hope Davis) and uncle Marvin (James Rebhorn) want full custody, which Charlie gives them in exchange for $100,000, half in advance, on the condition that Charlie take care of Max for three months while the couple are away on a second honeymoon.

Charlie and Max meet with Charlie's childhood friend Bailey Tallet (Evangeline Lilly), who runs the boxing gym of her deceased father, Charlie's old coach. There, Charlie buys a secondhand World Robot Boxing league (WRB) robot, the once-famous Noisy Boy, and arranges for it to fight the illegal circuit's champion, Midas, at a venue belonging to his friend Finn (Anthony Mackie). Partly due to both his inexperience with Noisy Boy's combination's and his overconfidence, Charlie ends up losing control of Noisy Boy and Midas destroys it.

Charlie breaks into a junkyard with Max to steal scraps that he can use to put a new robot together. There, Max falls over a ledge, where he is saved from doom by getting snagged on the arm of a buried robot. After Charlie pulls Max back up, Max digs out the entire robot, called Atom. On Max's insistence, Charlie takes it back to Bailey's gym, where they discover Atom is an obsolete Generation-2 sparring bot built in 2014. Atom has been designed to sustain massive damage, but is unable to deal much damage itself. Partly due to both Max's insistence and Charlie needing money, the duo takes Atom to fight an unsanctioned outdoor match against a robot called Metro, and Atom wins, earning back some of Charlie's money.

Max later upgrades it to take vocal commands using spare parts from Noisy Boy and Ambush and successfully convinces Charlie to train the robot. Atom's string of subsequent wins and high-speed maneuvers, which were rarely seen from a robot, attracts the attention of a promoter from WRB, who offers Atom a professional fight against a robot called Twin Cities. Charlie accepts, and Atom wins again, thanks to Charlie's boxing experience allowing him to locate and take advantage of a small tell in Twin Cities' punch. Revelling in their subsequent novelty attention, Max challenges WRB champion Zeus, designed by genius Tak Mashido (Karl Yune) and sponsored by wealthy Farra Lemcova (Olga Fonda), who before the match tried to buy the upstart Atom.

As Max and Charlie leave after the Twin Cities fight, Ricky and his men attack them, and steal their winnings. Feeling guilty, Charlie returns Max to his aunt and uncle, feeling Max will be safer with them, but Bailey convinces him that he can be a better father. Debra allows Charlie to take Max out for one last night, to the Zeus-Atom match. Zeus severely damages Atom while also getting injured, a first for Zeus. Ricky, who had bet Finn $100,000 that Atom would not last the first round, tries to slip away, but is cornered by Finn and his colleagues. In the last round of the five-round match, Atom's vocal receptors are damaged, and Atom must fight in shadow-boxing mode, copying Charlie's moves from the aisle. Zeus, now controlled manually by a furious Mashido, expends energy on trashing the defensive Atom, running low on power and turning sluggish as a result. Atom then begins to pummel Zeus, even knocking the seemingly invincible champion down once, but not winning before the round ends. The judges declare Zeus the winner on points, but that robot's reputation is tarnished, and Atom has become famous as the "People's Champion". The film ends with Max happily embracing Charlie, calling him "Dad" for the first time.

Battle: Los Angeles



Mysterious objects thought to be meteorites land in Earth's oceans near many major cities. These objects are revealed to be spacecraft containing hostile extraterrestrial life. Marines from Camp Pendleton arrive in Los Angeles, including SSgt. Michael Nantz (Aaron Eckhart), a 20-year veteran who lost his squad during his last deployment in Afghanistan. Nantz had planned to retire, but must replace the platoon sergeant from Echo Company, 2nd Battalion 5th Marines.

Under command of 2ndLt. William Martinez (Ramón Rodríguez), who graduated from The Basic School one month earlier, the platoon arrives at Santa Monica Airport, now a Forward Operating Base. The alien ground forces have no air support, and the Air Force plans to commence saturation bombing of the Santa Monica area. The platoon must rescue civilians from an LAPD police station in West Los Angeles before the bombing. As they advance through the city, they are ambushed and suffer casualties, but find a group of Army National Guard soldiers from the 40th Infantry Division, including Air Force intelligence TSgt. Elena Santos (Michelle Rodriguez). At the police station the platoon finds five civilians inside: A veterinarian named Michele (Bridget Moynahan), children Hector Rincon (Bryce Cass), Kirsten (Joey King), and Amy (Jadin Gould), and Hector's father Joe (Michael Peña). A helicopter arrives to evacuate the wounded Marines Simmons, Guerrero, Lenihan, and Grayston, but cannot take the civilians. An alien aircraft destroys the helicopter, killing everyone aboard.

The Marines commandeer a city bus for evacuation. They also find a wounded alien and, with the help of Michele, study the aliens' physiology, finding a weak point in the torso. They also learn that the alien aircraft are remote-controlled drones which track human radio transmissions. Santos reveals that her original mission was to locate the aliens' central command center, believing that its destruction would deactivate the alien drones. On the I-10 freeway, the bus comes under attack. Because the off-ramp is destroyed, the Marines rappel the civilians off the freeway. The Army personnel and Marines Stavrou and Mottola are killed, and Rincon and Lt. Martinez are wounded. Martinez sacrifices himself to destroy the enemy unit by detonating C-4 explosives inside the bus, leaving Nantz in command.

The survivors (Nantz, Santos, Cpl. Kevin Harris (Ne-Yo), Corpsman Jibril Adukwu (Adetokumboh M'Cormack), LCpl. Peter Kerns (Jim Parrack), Cpl. Lee Imlay (Will Rothhaar), Cpl. Jason Lockett (Cory Hardrict), and the five civilians) escape the bombing zone. A news report speculates that the aliens want Earth's water, which they use as fuel. The team waits for the bombing, but nothing happens. At the airport the Marines learn that the aliens destroyed the FOB and that the military is retreating from Los Angeles. Echo Company plans to escort the civilians to an alternate extraction point. Before they leave, Rincon dies from his wounds and Lockett, whose brother died under Nantz's command in Afghanistan, questions Nantz's ability to lead. Nantz and Lockett deal with their guilt and anger as Nantz lists the names, ranks, and service numbers of all the Marines who have died under his command from memory. They reach the extraction point and leave.

From the air, their evacuation helicopter has a power glitch and Nantz speculates that it is the location of the alien command center beaming radio energy to the drones. He decides to recon the area alone, but his team insists on accompanying him. Going underground, the Marines confirm the presence of a large alien vessel and return to the surface. Kerns radios in to request guided missiles, which Nantz will target via laser designator while the others defend the position. Kerns is killed when his radio broadcasts draw attention to him, and the command center, damaged but not disabled by the first missile, rises from the ground to escape. The Marines succeed in guiding another missile to the command center, which collapses. The alien ground forces retreat as their uncontrolled drones fall to the ground, and reinforcements arrive to extract the surviving Marines.

At a base in the Mojave Desert Nantz's team is greeted as heroes for their bravery. Other cities under attack will emulate their strategy. Despite orders to rest, Nantz's team rejoin the rest of the Marines in retaking Los Angeles.

The Green Hornet


Britt Reid (Seth Rogen) is the irresponsible, 28-year-old slacker son of widower James Reid (Tom Wilkinson), publisher of the Los Angeles newspaper The Daily Sentinel. Britt's attitude changes when James is found dead from an allergic reaction to a bee sting. After the funeral, Britt fires the staff aside from his maid, but later re-hires Kato (Jay Chou), James' mechanic and a skilled martial artist.

Britt and Kato get drunk together and, upon agreeing that they both hated James, visit the graveyard to cut the head off James' memorial statue. After they succeed, they rescue a nearby couple being mugged. When police mistake Britt and Kato themselves for criminals, Kato evades them in a car chase as he and Britt return to the mansion.

Britt convinces Kato they should become crime-fighters who pose as criminals in order to infiltrate real criminals, and to prevent enemies from using innocents against them. Kato develops a car outfitted with several gadgets and weapons, which they call the Black Beauty. Britt plans to capture Benjamin Chudnofsky (Christoph Waltz), a Russian mobster uniting the criminal families of Los Angeles under his command, and whom his father was trying to expose. To get Chudnofsky's attention, Britt uses The Daily Sentinel as a vehicle to publish articles about the "high-profile criminal" the Green Hornet.

Britt hires Lenore Case (Cameron Diaz), who has a degree in journalism and a minor in criminology, as his assistant and researcher, and uses her unwitting advice to raise the Green Hornet's profile. Britt and Kato blow up several of Chudnofsky's meth labs, leaving calling cards so Chudnofsky can contact them. Throughout all this, The Daily Sentinel managing editor Mike Axford (Edward James Olmos) fears this single-minded coverage will endanger Britt's life, and District Attorney Frank Scanlon (David Harbour) frets over public perception that he cannot stop the Green Hornet.

Britt asks Lenore out, but she rebuffs him and instead invites Kato to dinner, making Britt jealous. Kato learns from her that mobsters often offer a peace summit to rivals in order to get close enough to kill them; Britt then tells Kato that Chudnofsky has offered them such a meeting. Kato tries dissuading him, but Britt, feeling overshadowed, follows his instincts. This nearly proves fatal when Chudnofsky tries to kill them.

Barely escaping to the mansion, Britt and Kato argue and fight, and Britt fires both Kato and Lenore, whom he believes are in a relationship. Kato receives an email from Chudnofsky on the Hornet's calling-card email address, offering $1 million dollars and half of Los Angeles if he kills Britt. Meanwhile, Britt discovers Scanlon is corrupt, learning that he tried to bribe James into downplaying the city's level of crime in order to help his career.

Scanlon invites Britt to meet in a restaurant, where he reveals he murdered Britt's father. Kato arrives, and instead of killing Britt attacks Chudnofsky's men, allowing him and Britt, whom Chudnofsky deduces is the real Green Hornet, to escape. At The Daily Sentinel, Britt intends to upload a recording of Scanlon's confession onto the Web — and belatedly discovers he did not manage to record it. Chudnofsky and his men, who followed the duo there, engage them in a firefight. Kato ultimately stabs Chudnofsky in self-defense and Britt shoots him to death. A SWAT team appears and fires at the Green Hornet and Kato, who use the remains of their nearly demolished Black Beauty to run Scanlon out the 10th-floor window, killing him. The Green Hornet and Kato flee to Lenore's house, where she learns their secret identities and that she has been the accidental mastermind behind the Green Hornet's plots. Despite being furious, she helps them hide from the police and tends to Britt's shoulder gunshot wound.

The next morning, Britt promotes Axford to editor-in-chief and stages being shot in the shoulder by Kato, further establishing the Green Hornet as a threat (and allowing Britt to get treated by professionals in a hospital). Later, the two weld James' stolen bust back onto his memorial statue. Now with Lenore to aid them, Britt and Kato vow to continue protecting the law by breaking it.

Cowboys & Aliens


In 1873, Arizona Territory, an unnamed loner (Daniel Craig) awakens in the desert injured, with no memory, and with a strange metal band shackled to his wrist. After beating three drifters who try to rob him, he takes their clothes, weapons, and a horse and rides off. He wanders into the small town of Absolution, where the local preacher, Meacham (Clancy Brown), treats his wound. After the stranger subdues Percy Dolarhyde (Paul Dano), a volatile drunk who has been terrorizing the town, Sheriff Taggart (Keith Carradine) recognizes him as Jake Lonergan, a wanted outlaw, and attempts to arrest him. Jake nearly escapes, but a mysterious woman named Ella Swenson (Olivia Wilde) incapacitates him.

Percy's father, Colonel Woodrow Dolarhyde (Harrison Ford), a wealthy and influential cattleman, arrives with his men and demands that Percy be released to him. He also wants Jake, who stole Dolarhyde's gold. During the standoff, alien aircraft begin attacking the town, and Percy, the sheriff, and many townsfolk are abducted. Jake shoots down one ship with a device concealed in his wrist band, ending the attack.

Dolarhyde, Ella, and some townsfolk form a posse to track an alien that may have ejected from the downed ship. Jake, meanwhile, travels to an abandoned cabin, and in a flashback, recalls returning there with the gold just before he and a woman, Alice (Abigail Spencer), were abducted by the aliens. Jake returns to join the posse. During the night, the alien they were tracking appears and kills Meacham, who sacrifices himself to save Emmett (Noah Ringer), Taggart's grandson.

By the next morning, most of the posse has deserted, and the others are attacked by Jake's former gang. Jake, who stole the gang's loot after their last heist, attempts to retake control, but fails. As he and the others flee, the aliens begin attacking again and Ella is captured. Jake jumps aboard the ship and attacks the alien pilot, causing the ship to crash, but Ella is fatally wounded.

Chiricahua Apaches capture the posse, blaming them for the alien attacks. As Ella's body is dumped on a fire, she is fully resurrected. Ella reveals herself to be an alien who traveled to Earth to help resist the invaders after they destroyed her homeworld. The aliens, who have been abducting humans to perform experiments on, are also mining gold to power their machines. They are not invulnerable, however: Jake's gauntlet weapon can kill them, as well as stabbing and shooting them, though the creatures are far stronger and more durable than humans and have superior weapons. Ella claims Jake holds the secret to the aliens' whereabouts and says they must stop them before they exterminate all life on the planet. After taking Mescaline offered by the Apaches, Jake recalls that Alice died in an alien experiment, but he escaped, inadvertently stealing the alien weapon. He can also remember the aliens' hidden location.

Armed with this knowledge, the group, now led by Dolarhyde, prepares to attack the aliens' grounded mothership. Jake returns to his old gang and persuades them to join the fight. In a sneak attack, the humans breach the spaceship, forcing the aliens into a ground battle. Jake and Ella board the ship and free the captives, but Jake is captured. Dolarhyde rescues him and both men escape the ship after killing the alien leader. As the remaining aliens are taking off in their damaged craft, Ella sacrifices herself, destroying the ship using Jake's gauntlet.

Jake's memory partially returns, and some abducted townsfolk begin to remember their past. Still a wanted man, Jake decides to leave; the sheriff and Dolarhyde say they will claim that he was killed in the invasion. The citizens intend to rebuild the town with the expectation that the newly discovered gold mine will soon bring many new settlers. Jake kindly rejects

Jumat, 23 Desember 2011

gnomeo and juliet



Mrs. Montague and Mr. Capulet (Julie Walters and Richard Wilson) are two elderly people who despise each other. When they leave the garden, objects come alive in both their gardens. The Montague garden is filled with blue garden gnomes, and the Capulet garden houses red garden gnomes. Later, both blue and red gnomes attend a lawnmower race. Representing the blues is Gnomeo (James McAvoy) and representing the reds is Tybalt (Jason Statham). During the race, it looks like Gnomeo is winning; however, Tybalt cheats and wins the race, destroying Gnomeo's lawnmower. Gnomeo and his best friend, Benny (Matt Lucas), insult Tybalt for cheating, but Tybalt ignores them. Benny watches Mrs. Montague ordering a new cheap lawnmower, disappointed.

Later that night, Gnomeo and Benny, infiltrate the red garden in disguise, with blue spray cans. Benny sprays Tybalt's well and accidentally triggers a security light in the process, alerting the red gnomes to attack. During the escape Gnomeo ends up in a nearby neglected garden. He bumps into a disguised Juliet (Emily Blunt), the daughter of the red gnomes leader Lord Redbrick (Michael Caine). Juliet is attempting to retrieve a unique orchid, and the two romantically fight over it. They each discover the other's colour before fleeing the garden. When they both go back to their gardens, Juliet tells her frog friend Nanette (Ashley Jensen) about her newfound love. Nanette states that the relationship is romantically tragic.

Gnomeo and Juliet then have secret meetings in a secret garden, where they meet a pink plastic flamingo named Featherstone (Jim Cummings). He supports and encourages their love, and the two begin to meet regularly. Though when the two of them are getting ready for a date, Lord Redbrick introduces Juliet to Paris (Stephen Merchant), a red gnome that Nanette has fallen for, though Juliet manages to get away. Later, when the two return back to their gardens, Gnomeo finds his mother Lady Bluebury (Maggie Smith), who is distraught after the reds infiltrated the garden and destroyed the plant Gnomeo's deceased father planted. The blues want Gnomeo to take revenge on the reds, and he realizes that he cannot refuse unless he tells his secret. He tunnels underneath to reach the red garden, but just as he is about to spray the prized flowers of the reds, Juliet sees him. He backs out suddenly, telling Benny that the nozzle on the spraying bottle was jammed.

When he and Juliet meet up again, they briefly argue until Featherstone stops them, telling them that other people's hate destroyed his love. He and his girlfriend were separated when the two people living in the house, where their garden was, got divorced. After he has explained this, Gnomeo and Juliet apologize, but when they are about to kiss, Benny sees them, distracts them, then runs into the alleyway, where Tybalt is waiting with his lawnmower. Tybalt drives at Benny and chops his hat clean off with a trowel. Tybalt fights Gnomeo on his lawnmower, but he is destroyed when crashing into a wall, killing him. The reds attempt to attack Gnomeo, but Juliet, to the surprise of her father and clan, defends Gnomeo, saying that she loves him. A woman suddenly jogs along, so all gnomes become still and inconspicuous. Gnomeo ends up on a road, and everyone believes he was run over by a truck. Lord Redbrick has Juliet glued to her fountain because he does not want to lose her like her mother. Gnomeo's pet, a mushroom named Shroom, is left alone and goes on the road, where he realizes that what appeared to be Gnomeo is actually a broken blue teapot, and that Gnomeo is still alive. Gnomeo eventually ends up in a park, and climbs onto a statue of William Shakespeare (Patrick Stewart) and tells him his story. Shakespeare tells Gnomeo that his story is very similar to Romeo and Juliet and that it is likely Gnomeo's will have a sad ending as well. Shroom and Featherstone come to find him.


Benny, meanwhile, buys the Terrafirminator lawnmower using the computer and cancels the order of the Kitten Clipper, to get revenge on the Red Gnomes, despite Shroom trying to convince him that Gnomeo is still alive. The Terrafirminator goes out of control and destroys most of the two gardens. Gnomeo makes it back to Juliet to try to un-glue her, but he is unable to. She tells him to go, but he refuses, and the two share a kiss just as the lawnmower crashes into the fountain, self-destructing in the process and the William Shakespeare statue in an "I told you so" moment of confidence. Everyone believes that both Gnomeo and Juliet are dead. Lord Redbrick and Lady Bluebury, both realizing that their feud was responsible for this, decide to call a truce. Suddenly, both Gnomeo and Juliet climb out of the rubble and are both fine just as Mrs. Montague comes back to see if the Kitten Clipper lawnmower has arrived and so was Mr. Capulet who are soon horrified to see the destruction. The film ends happily with Gnomeo and Juliet getting married on a purple lawnmower, which symbolizes the truce.

bad teacher

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Elizabeth Halsey (Cameron Diaz) is a golddigging Chicago-area middle school teacher at the fictional John Adams Middle School who curses at her students, drinks heavily, smokes marijuana, and only shows movies while she sleeps through class. She plans to quit teaching and marry her wealthy fiancé, but when he dumps her, she must resume her job. She tries to win over substitute teacher Scott Delacorte (Justin Timberlake), who is also wealthy. Amy Squirrel (Lucy Punch), a dedicated but overly enthusiastic teacher and colleague of Elizabeth, also pursues Scott while the school's gym teacher, Russell Gettis (Jason Segel), makes advances on Elizabeth, which she rejects.[3]

After learning Scott's ex-wife had large boobs, Elizabeth plans to get surgery to enlarge her breasts, believing she is being overlooked by him. However, she cannot afford the $10,000 procedure. To make matters worse, Scott admits that he has a crush on Amy, only viewing Elizabeth as a friend. Elizabeth attempts to raise money for the surgery by participating in her 7th grade class car wash in provocative clothing and by manipulating parents to give her money for more school supplies and tutoring, but her efforts are not enough. Amy, acting on the growing resentment between them due to her pursuit of Scott and ignoring of school rules, attempts to warn the principal about Elizabeth's embezzlement scheme, but he dismisses her claims as groundless.

Elizabeth later learns that the teacher of the class with the highest state test scores will receive a $5,700 bonus. With this knowledge, Elizabeth decides to change her style of teaching, forcing the class to study intensely for the upcoming test. However, the change is too late and insufficient. The students have low scores on their quizzes, frustrating her even more. Meanwhile, she befriends Russell the gym teacher as Amy and Scott start dating. Elizabeth steals the state test answers by impersonating a journalist and seducing Carl Halabi (Thomas Lennon), a state professor who is in charge of creating and distributing the exams. Elizabeth convinces Carl to go into his office to have some sex, but drugs him and steals the test. A month later, Elizabeth wins the bonus and finally completes the money and pays for the appointment to get her breasts enlarged.

When Elizabeth learns that Amy and Scott are chaperoning an upcoming field trip, she smears an apple with poison ivy and leaves it for Amy, who ends up with blisters covering her face and cannot go. On the trip, Elizabeth seduces Scott. They dry hump and Elizabeth secretly calls Amy using Scott's phone leaving a message recording all the action ensuring she knows about the affair. However, Scott's peculiar behavior disappoints Elizabeth. Elizabeth later gives advice to one of her students (Matthew J. Evans) who has an unrequited crush on a superficial girl in class, which causes her to reflect on how she has been superficial as well.

After hearing Elizabeth and Scott having sex, Amy switches Elizabeth's desk with her own to trick the janitor into unlocking Elizabeth's sealed drawer. The evidence Amy finds leads her to suspect Elizabeth cheated on the state exam. Amy informs the principal and gets Carl to testify against her. However, Elizabeth took embarrassing photos of Carl while he was drugged and uses them to blackmail him to say she is innocent. Having noticed her desk was switched, Elizabeth informs the principal that some teachers in the school are doing drugs. When the police bring a sniffer dog to search the school, they find Elizabeth's marijuana and OxyContin pills in Amy's classroom, in Elizabeth's desk. Amy is moved to the worst school in the county by the superintendent. Scott asks Elizabeth to start over, but Elizabeth rejects him in favor of a relationship with Russell.

When the new school year starts, Elizabeth is kinder to her co-workers, has started a relationship with Russell, and did not get the breast enlargement because she feels that she looks fine the way she is. Elizabeth also has a new position in the school as the new guidance counselor.

just go with it


Danny Maccabee (Adam Sandler) is a successful plastic surgeon in Los Angeles who feigns unhappy marriages to get women, after having been heartbroken on his wedding day 20 years ago. The only woman aware of his schemes is his office manager and best friend Katherine Murphy (Jennifer Aniston), a divorced mother of two. At a party, Danny meets Palmer (Brooklyn Decker), a sixth grade math teacher, without his wedding ring on, and they have a connection together. The next morning, she ends up finding the ring, and she assumes he was hiding the fact he was married. She refuses to date him because her parents divorced due to adultery and doesn't want to be an adulteress herself.

Danny goes to Palmer's school to try to woo Palmer back. Instead of telling her the truth, he tells her that he is getting divorced from a woman named Devlin, named after Devlin Adams, whom Katherine had mentioned was an old college sorority nemesis. Danny informs her that they are getting divorced because she cheated on him with a man named "Dolph Lundgren" (not the actor). Palmer then insists on meeting Devlin, and Danny agrees. Danny asks Katherine to pose for him, and they go shopping on Rodeo Drive to buy her clothes, so she can look like a trophy wife.

At a hotel having drinks, Danny and Palmer are greeted by a made-over Katherine (posing as "Devlin"), who gives them her blessing. However, after hearing Katherine talking on the phone with her kids, Palmer assumes that her kids are Danny's as well, which Danny goes along with. Danny then privately meets with Katherine's kids, Maggie (Bailee Madison) and Michael (Griffin Gluck), to get them to play along. Initially, Katherine is furious, but she reluctantly agrees.

Palmer meets the kids, with Maggie using a fake British accent. Michael blackmails Danny in front of Palmer to take them all to Hawaii. At the airport, they are all surprised by Danny's goofball cousin Eddie (Nick Swardson), who has adopted an Austrian disguise and claims to be "Dolph Lundgren" (the man Danny made up earlier), so he can jump in on their trip to Hawaii. Eddie reveals to Katherine, in private, that he is actually on the run from the boyfriend of his ex-girlfriend after he sent her a photo of his "equipment". To maintain the lies, Danny and Katherine are forced to bring him along, much to their dismay.

At the resort in Hawaii, Danny tells Eddie he's considering asking Palmer to marry him. Katherine and Danny run into the real-life Devlin Adams (Nicole Kidman) and her husband Ian Maxtone-Jones (Dave Matthews), who allegedly invented the iPod. Because of Katherine and Devlin's long-time rivalry, Katherine introduces Danny as her husband rather than admit she's a single mother.

Danny and Palmer spend time with Maggie and Michael, during which Michael breaks down. He says that his (real) father won't make time for him, causing Palmer to get upset because she assumes he's sad about his relationship with Danny. Palmer resolves to spend time with Katherine, so Danny can spend time with the kids. Danny teaches Michael how to swim, and Katherine and Palmer look on in admiration at Danny winning the kids over.

Katherine again runs into Devlin, who invites her and Danny out to dinner. Eddie agrees to take Palmer out in the meantime. At dinner, Devlin asks Danny and Katherine to tell each other what they admire most about each other, since she believes that they're married. Unable to make up that many lies on such short notice, they end up saying honest things to each other, and Danny and Katherine start to feel a connection. While Palmer and Eddie are at dinner, a young girl storms into the restaurant crying out for a vet to save her pet sheep. Eddie is forced to save the sheep's life since he is supposed to be a sheep herder but he nearly kills the animal in the process. Later, when Palmer and Eddie return from their dinner date, Palmer suggests that she and Danny get married now, since a drunken Eddie had told her about Danny's plans of engagement. Danny and Katherine are both surprised by her proposition, but Danny ultimately agrees. Danny later calls Katherine regarding his confusion, but Katherine says that she will be taking a job in New York City (that she mentioned to him earlier) to get a fresh start to her life.

The next day, Palmer confronts Katherine regarding getting married to Danny, as she has noticed Danny's feelings for her, which Katherine dismisses. Katherine then runs into Devlin at a bar and admits that she made up being married to Danny to avoid embarrassment. Devlin confesses that she's divorcing Ian because he's gay and also that he didn't really invent the iPod and made his money after suing the Los Angeles Dodgers after getting hit by a foul ball. Katherine confides in Devlin saying she's in love with Danny even though they won't be together. Danny, however, shows up behind her, telling her that he didn't go through with marrying Palmer and that he's in love with Katherine, and the two share a kiss.

Danny and Katherine continue their vacation without Palmer, who heads back to the mainland alone, meeting a professional tennis player (Andy Roddick — Brooklyn Decker's real-life husband) on the plane ride back who shares her interests. Michael also fulfills his dream of swimming with dolphins. Sometime later, Danny and Katherine get married, Maggie starts an acting class with the real Dolph Lundgren, and Eddie finally starts attracting women.